As well as this ironic underlaying meaning to our use of the money, there is also a more direct meaning. The fact that the money is from a board game, monopoly, can also be directly related to our female protagonist. It is heavily implied within the video that she is literally 'playing a game' in order to gain money for herself, as well as being a metaphor for the economic climate and money-grabbing banker situation. Being the strong female character she is, she is in complete control of the game she is playing, which of course is again linked to the term monopolisation so rather than there being an ironic meaning, the use of monopoly money is also presenting the fact that the female protagonist is in complete control of the supposed male characters that she is taking financial gain from.
Wednesday, 30 March 2011
Monopolising
As well as this ironic underlaying meaning to our use of the money, there is also a more direct meaning. The fact that the money is from a board game, monopoly, can also be directly related to our female protagonist. It is heavily implied within the video that she is literally 'playing a game' in order to gain money for herself, as well as being a metaphor for the economic climate and money-grabbing banker situation. Being the strong female character she is, she is in complete control of the game she is playing, which of course is again linked to the term monopolisation so rather than there being an ironic meaning, the use of monopoly money is also presenting the fact that the female protagonist is in complete control of the supposed male characters that she is taking financial gain from.
Monday, 28 March 2011
Gauntlett: Gender and Magazines
3. Men’s magazines construct the language (discourse) and themes (narratives) of masculinity which readers then use in their own way to construct their own sense of masculine identity.
Although many mainstream men’s magazines such as Loaded, which launched in 1994, aim to target their audience to gain their attention through stereotypical views of ‘lad’ interests such as soft porn and cars, other magazines such as FHM began to emerge, promoting themselves as men’s lifestyle magazines, which were at the time of launch (1994) unheard of in the masculine magazine industry. However it soon became clear that men in general were in fact interested in a less macho lifestyle magazine as sales of FHM prevailed over those of Loaded for the first time in 1996. This new approach of lifestyle magazine enabled the male readers to read about issues that interested them (and this may also certainly include women and cars as well!), and could pick and choose different aspects of the magazine that took their interest in order to in a sense construct their own identity, as opposed to being force-fed media of the typical ‘lad’ culture.
Another example of this was with the new form of online men’s consumer magazines; Mansized (www.mansized.co.uk). It was described as being ‘aimed at men who think with their minds’ which implies that any other typical ‘lad mags’ are in fact churning out the same images of half-dressed women with the aim of appealing to the typical working class male who craves the same thing over and over, without having to think about it.
4. Narratives of masculinity are the main background foundations that would fit the characteristics of a typical male figure. For example, the main narratives that are highlighted by Gauntlett in the piece are that men like to look at women, but don’t know too much about them. They are essentially the underlying basis’ to which a stereotypical male, who is a reader of lads mags, would live by.
5. There have always been two distinctive types of men’s magazines, the typical ‘lads mag’ variety such as Loaded, and the magazines for ‘men who have money’ such as GQ. The more ‘laddish’ variety are aimed at the more working class male population who enjoy the entertainment of half-dressed women, whereas GQ is targeted more at a higher class of male who is interested in expensive fashions, which can often be seen as pretentious. In the very late 20th century, men’s magazines were on a whole, force feeding the male population with the same images and themes every month to which they had become accustomed. This essentially created a set identity for the readers. In order to sustain their success in the male market, they have to ensure that they conform to this trend, as to keep the audience happy and interested (which can be linked to Kress! How audiences find comfort in the texts and media that they find familiar). However, from the emergence of the millennium, men’s magazines began to encourage the free creation of one’s own identity. One example of this is how FHM has changed from an initially unsuccessful fashion magazine, into a highly successful men’s lifestyle magazine. Other examples include the release of Mansize (aforementioned), and how publications such as Men’s Health, which encourages males to take an interest in their own health rather than gorping at falsely glamorised icons. This new era of magazine has become increasingly popular as the male audience has become more inquisitive about it’s own identity. Rather than all men’s magazines churning out the same images of cars and women, more men’s lifestyle magazines have begun to emerge as the social expectation of the male gender has broadened and moved away from the macho, ‘laddish’ view.
Monday, 21 March 2011
Evaluation Q2 Draft: How effective is the combination of your main product with ancillary texts?
I have used a number of techniques in order to create this specific brand style, and to for a solid link between my video and digipak. One way in which I did this was by using screen shots from my initial video footage to use in the panels of my digipak. When shooting our initial footage for the video we dressed in clothing relevant to the genre, and for example performed the ‘Madness Walk’ and ‘skanked’ around various areas of the city to be used in our concept-based montage. One specific shot was of us all dressed in our Dr Martens boots, suspenders and Fred Perry shirts (and Jack in his suite and trilby) where we had attempted the Madness Walk aforementioned, and discussed in greater depth in the previous question. I used a shot of us in action by taking a print screen of our video and saving it as a Jpeg file. I then opened it with Adobe Photoshop and edited the original picture (using such effects as increased saturation and the text tool) to be used as the front panel for my digipak. I used this as I felt it to be wholly effective in both establishing the band members and the genre, as well as being a direct link to the music video itself. If the audience has viewed the video before, and then gone out to a music store and seen the front panel of the digipak on a shelf, they will instantly recognise it as being the E.P. for our band as it is a direct picture from the video they have already seen; it is colourful and eye-catching, and instantly recognisable to the audience who have viewed the video. It is appealing to our audience and a form of brand style that can be easily related to by the fan base, through our use of genre conventions (i.e. costume and quirkiness). This is one way in which my print productions are heavily linked to our video. These two images show the initial image we took whilst on our initial shoot, and the completed digipak front panel, showing the progression from raw image to completed production through increased saturation, cropping, use of text tool and border. These changes have been effective in making the image more appealing to the audience by making it more eye-catching through the increased saturation, and more relevant to the two-tone aspect of ska from the use of the border, whilst keeping the continuity of the genre in the video production through the use of the exact image used in the video.
Another media theorist that can be mentioned is again, Gunther Kress, whose theory about genre is explained in more detail in the previous question. I have used a chequered border around the front panel of my digipak, as it is a generic convention of the two-tone ska genre. Because this will be instantly familiar with audiences whose preferences include this sub-genre, they will conform in the product with the aim of feeling a sense of inclusion in the two-tone ska following. This is my reasoning behind including the border on my front panel, and emphasises the coherence of my digipak.
The inspiration for my second panel was taken from the artwork of Blur’s album ‘The Best of Blur’ and I felt it a simple yet effective way of establishing the band members. I have taken a shot of each of the four acting members of the band (including myself) and arranged them into quartered sections of the panel, much like with Blur’s album. I have then edited the ‘threshold’ of the image to make the actors’ faces appear black or white upon the contrasting background, as shown below. My reasoning for doing this can again be linked to Kress’ theory of genre. Because my target audience are highly likely to be fans of the two-tone sub genre, this photoshopping technique is likely to be appealing to them, as contrasting black and white in very simple uses and patterns is very common of two-tone, and when fans see this design, connotations of two-tone will be instantly instigated and will be drawn towards it due to a will for social inclusion. I also chose to make the actors look at each other across the various sections to add an element of fun and quirkiness, to be in-keeping with the fun attitude of ska. Although this is a different approach to that of the ska/punk element of our productions, our band is predominantly two-tone so this use of black on white is wholly appropriate.
My final panel of the digipak is in-keeping with the urban style of the ska genre as it is an image that I have taken outside of a local shop, and have manipulated to insert track names from the E.P. to appear as graffiti on the wall. It is also keeping the continuity from the other products in the sense that it is heavily focused around the country’s financial situation, be that both from the era when ska was at it’s peak popularity, and the contemporary situation. The use of a news board, featuring a headline regarding ‘bankers’, is intended to promote the financial background of my productions. Throughout our music video the actors are shown in urban locations, and mixed in with the concept-based montage of monopoly money, relates heavily to this final back panel of my print productions, via both the urban and financial topics. Like in each of the other panels, and music video, I have manipulated the original image with effects to increase both the saturation and contrast to make it appear more bold and fun to be fitting of the ska genre.
Tuesday, 8 March 2011
Evaluation - Q1 draft: In what ways does your media product use, develop or challenge forms and conventions of real media products?
The reason behind us having referenced Madness so strongly throughout our video can be linked to the media theorist, Gunther Kress. In 1988 he defined a genre as being ‘a kind of text that derives it’s form from the structure of a frequently repeated social occasion, with it’s characteristic participants and their purposes’. This basically means that when watching certain media productions that have elements of similarity to other texts they are familiar with, audiences feel a sense of belonging to a specific group. For example in our own video, when we dress our actors in clothing typical of the ska genre, and they view the actors performing the ‘Madness Walk’, they recognise these as having been in similar media productions so feel a sense of familiarity and comfort, so feel a part of the ska social grouping. Therefore our music video has the aim of making the audience feel a sense of collective identity.